

This means that the only work needed to be done for this creature is modelling, basic swim animations, a very basic headbutt, and of course, spawn nodes. The reason I thought of this was because the head of the Ghost Leviathan reminds me of a hammerhead shark. This also helps to explain why the River Prowler isn't ever attacked by it. The creature is big enough that players don't seem like a threat to it. This will require a different approach, as players will have to leave their submersible to scout out ahead, making sure the Ghost Leviathan isn't swimming around. It will ram the submersibles, dealing damage to them. It sees the Seamoth, Exosuit, and even the Cyclops, as creatures trying to invade its territory. The Ghost Leviathan is a territorial creature. Now the choice seems obvious, except for the simple fact that the Ghost Leviathan doesn't care about players. So back to the point: The players can choose between taking on a larger amount of mobs that can disable their submersible, or take on one giant creature who can obliterate their submersible. This can risk you getting pulled out of your submersible while you sit helpless. Think about it, the grand reef is the most diverse biome, therefore it would make sense the precursors allocated more Warpers to keep an eye on that particular ecosystem. Increasing the amount of crabsquids in the grand reef an possibly adding a high probability for Warpers.


So I propose that the Ghost Leviathan be one of two dangers in the Subnautica world on the way to the lava biome. And while you are making your way to the lava biome, you won't really run into these things more often than you can handle. Warpers and Crabsquids are the only danger to a player inside a vessel like an exosuit or seamoth. As you descend into the grand reef you aren't really bound to see Sea Treaders unless you actively look for them. The gap between these leviathans is pretty big too. So far the game has 2 aggressive (Dragon and Reaper), 2 defensive (Sea emperor? and Sea Treader) that is, if you consider that thing a leviathan really, and 1 passive (Reefback).

It's such a cool and different looking creature than the other leviathans. Subnautica: Below Zero - design for a hover bike.So the Ghost Leviathan may not make it to 1.0, and that really bums me out. Like true Subnautica fanboys that we are, we don't really want to know until we get to play. Of course, all the bits, pieces, creatures and environments don't tell us much about the story - and that's pretty key as far as we're concerned. Other temptations, such as a hover bike we're all going to be scooting across the frozen surface of planet 4546B on are there. The sounds would of course be appropriately filtered depending the substance they are spreading through. This seems to involve uploading your own music, with the possible facility to play your tunes outside and underwater. On it, you can find such gems as the proposal for and implementation of an Let's not get carried away, right? But do look at the breaching this horned monster does on the surface - that's a mighty leap.īoard Unknown Worlds Entertainment has kindly made available to us all is a small but treasured pastime. That may change of course.ĭifferent character breathing is apparent in the video, although that could well be some placeholder stuff. The video above shows the massive Glow Whale, and he/she/it doesn't appear too belligerent right now. You wanted some big sea beasts in the upcoming Subnautica: Below Zero? Unknown Worlds have you covered.
